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Creative Computers CD-ROM, Volume 1 (Legendary Design Technologies, Inc.)(1994).iso
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fractals
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mandanim
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readme_1.1
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1994-11-17
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-=*=- -=*=- -=*=- -=*=- -=*=- -=*=- -=*=- -=*=- -=*=- -=*=-.
-= MandAnim v 1.1 =-.
Manual.
Table of Contents:
***********************************.
- Permission.
- Thanks.
0. General.
1. Quick Start.
2. KEYS.
3. MENU.
4. NO-ACTION.
5. MAKE BASE-PICTURE.
6. COLOR.
7. NEW ANIM.
8. POSITIONS.
- Bugs.
- Mail.
- P.S. (commercial).
***********************************.
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Permission.
MandAnim has especially been written to be added to the Public
Domain series by Fred Fish. Everyone has explicit permission
of the author to:
- copy (together with this manual),
- use,
- and recommend this program to others (give them a copy too!).
It is -evidentially- not permitted to sell this program
(except as Fish-Disk) and also the developing and/or selling
of programs that make use of the "MAND" (IFF-) chunk or the
"AnimFile" is forbidden without written permission of the
author.
Ekke Veheul.
09-08-'90.
Rotterdam.
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Thanks.
I want to thank the writers of "ARP"; MandAnim makes grateful
use of the FileRequester of version 1.3 , so that version
should be in 'LIBS' (use `ARPtoDF0' if convenient).
I want to thank Arnout Grootveld for his work on the assem-
bler routine that calculates the iteration-value of a pixel;
MandAnim wouldn't have been written without him.
I want to thank Erwin Fasel for his suggestions to improve
the control of version 1.0; version 1.1 has it all...
I want to thank Ruud de Greef for suggesting the basic idea
of MandAnim, it took me only :-) three months sparetime to re-
alise this fantasy of his...
I want to thank Minouche Dukers and Arnout Grootveld for
checking this README-file, trying to improve my language.
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0. General.
MandAnim was meant to be a program to create a moving fractal-
background for handmade lowres animations. The fact that is
hasn't been used for that purpose yet , can be explained by
the beauty of the backgrounds themselves and the shortage of
memory in my Amiga. Or maybe it's just more fun to use
MandAnim than it is to paint ...
Most of my energy was used creating a simple interface ; you
don't need knowledge of fractals to use it. You do need
DPaintIII to make an animation out of the IFF-pictures made
by MandAnim though, and make sure you know how to use that.
All IFF-pictures made by MandAnim contain a special chunk with
the positions of its borders in the x-y-world of Mandelbrot.
This was done to make each picture a potential basis for new
animations ; you can load a picture and thereby set the
defaults automatically. An animation does need a base-picture
so there is a way to make one, and only save it when you're
satisfied; the animation-pictures are all saved by MandAnim,
and this can only be stopped by the right-mouse-button.
The program was written in 'C' -except for one routine- on an
Amiga-500 (1.2) with one Mb. (without even a hard-disk ,it
can be done) . It was checked on:
Amige 500 (1.3, 512 K)
Amiga 2000 (1.3, 3 Meg, 1 Mb CHIP (sticky pointers!))
Amiga 2000 (1.3, 40 Mhz TurboCard and 32-bits RAM )
Amiga 3000 (1.3 and 2.0)
I thought it worked propperly on those, but I'm not sure about
NTSC (how could I).
DO send bug-reports !
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1. Quick start.
1. HOW TO MAKE A BASE-PICTURE OUT OF NOTHING:
- Install ARP.library (v1.3 ) on your boot-disk and start the
program by selecting its icon.
- If there is no picture called 'MA-BASE' in the same direc-
tory as MandAnim then the program will say so. Just hit the
window with the left-mouse-button.
- Select the 'MAKE' gadget of 'BASE-PICTURE' and don't touch
the new ones. Only select 'RENDER'.
- When the picture is ready, return to 'MENU' and select
'SAVE'.
- Search for MandAnim's directory and save the picture as
'MA-BASE'. Every time you start the program, from now, it
will come up with this picture.
2. HOW TO MAKE AN ANIMATION:
- Select 'NEW ANIM'.
- Let's make a small animation, let's say 30 frames; so type
'30' in the string-gadget called 'FRAMES:'.
- Where do we come from and where do we go to. That is the
question. Select the gadget with the mouse-image and paint
two quadrangles (in the dpaint-way) on the base-picture.
- Hit the RETURN-key (or the right-mouse-button).
- Check the frames by selecting 'PREVIEW'. If you don't like
it, go back to the mouse-gadget ,type 'c' (= clear) and try
again.
- Or select the 'RENDER'-gadget and set the path to an empty
formatted disk (or hard-disk) and choose a name for this
anim.
- MandAnim will create a 'MandAnim-File' containing the in-
formation for all pictures in the animation ,called
'name.maf'.
- After this , hit the window somewhere and all pictures will
be rendered and saved automatically, as 'name.000' to
'name.029'.
- Then 'EXIT' from MandAnim and load the pictures into
DPaintIII as 16 (or 32, if you want to add something) color
-lowres- pictures by selecting the first (name.000) and
setting the '# of frames:' to 30 (you'll need at least 1.5
Mb. of memory).
- Then push the '6'-key and smile.
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2. KEYS.
In NO-ACTION, MENU, MAKE, ANIM and COLOR, the next keys have
a meaning:
*****************************************
L -> Load BasePicture.
M -> Make BasePicture.
S -> Save BasePicture.
A / N -> New Anim.
E -> (Anim/PingPo